Jason Mitchell

Archive for November, 2010

Duplex WCF Services Over HTTP

I have recently been spending a lot of time working with WCF for my final year project which requires frequent and efficient communication between different types of devices including smartphones.  My initial approach was to occasionally and asynchronously poll the services to see if there was any new data available.  The problem with this is [...]

Working with Isolated Storage in Silverlight

When using Silverlight, developers have no direct access to the file system on a user’s computer.  However Silverlight does use isolated storage as a virtual file system to store data on machines providing the application has the correct file permissions to do so.  Additionally, Windows Phone 7 uses isolated storage for saving data to the [...]

3D Particle System for XNA

I’m currently working on a 3D XNA 3.1 (need to use 3.1 for the third party library we are using at the minute) game for a piece of coursework at university and decided I would implement a 3D particle system in order to create some cool explosion effects.  This system is very similar to the [...]

2D Particle System for XNA

Basically since I got into XNA (about 3 years ago) I have been tinkering with particle systems for games.  Using a particle system has allows game developers to create really nice, complicated looking effects without too much effort.  Personally I find them pretty mesmerising and often found that with each new effect I create, I [...]