Jason Mitchell

Archive for June, 2011

Basic XNA and Kinect SDK Sample

This past week I have spent a little bit of time playing with the Kinect SDK and trying to get to grips with how it all works.  My biggest interest is to use the Kinect SDK along with Microsoft’s XNA Framework for games development so I made a sample project using these technologies.  I’ve posted [...]

Kinect SDK Extension Methods

In this article I’m sharing a couple of quick extension methods I made for working with the Kinect SDK Beta.  I was experimenting with using the Kinect sensor in an XNA project and found myself wanting to do two things; convert the output from the RGB stream to a Texture2D and to get the position [...]